Fraggle was just saying earlier in this thread that it might be possible to port Freedoom to it.į0=>80 at 0x1C0929 and 0x1C0941 changes these two 65816 beq instructions into unconditional branchesĠ5 1F => 01 01 at 0x225 changes this branch into two NOPs in GSU (SuperFX) code: ![]() They certainly own all the Doom-related asset data, but there's nothing that ties it so inherently to the engine that it can't run another game. Guys who've been programming for decades probably don't just put out their source code all willy-nilly like that without dotting their i's and crossing their t's.Īnd again, to make your argument even hold a cred of truth, you basically need to argue that somehow id owns the Rage/Reality Engine, which I seriously doubt would fly. After all, he easily could've put it under a more restrictive license if he didn't feel confident in that. They were bought out by a company known as Scientific Games, becoming a brand of theirs as of 2016. Today they're known simply as WMS the same company owns the SG, Bally, and Shuffle Master brands.Īnyway, again, I'm pretty sure Randy did his homework here and figured out what he needed if he was going to ensure it was under GPL. Interestingly enough, the pinball half of Williams has survived and outlived Midway, but it exited the pinball business around 1999 and went into slot machines. Obviously, Doom would not be included in that - Bethesda most likely holds the rights to it, as indicated by the recent re-release of Doom 64, but you'd have to be insane to put up a new commercial port of the SNES version. Don't exactly see anyone C&Ding 3DO Doom's source yet, so I doubt that will be the case here - IMO it'd be way more likely for 3DO Doom to be taken down than SNES Doom.Īlso notable, like 3DO Doom's "developers" (Art Data Interactive), Williams has effectively gone poof - they reverse tookover Midway, the videogame part of their biz was spun off as Midway in 1998, Midway went bankrupt in 2009, and most of the assets were bought up by Time Warner. In some ways, GP元 goes further than that, but unlike 3DO Doom, Randy didn't release the assets with it. Well, 3DO Doom was under the MIT license. But at the same time it’s potentially dangerous for any code to be licensed open source when ownership is in doubt. I think it’s great, really great, when historic source code is made public. The fact there was a delay whilst “something” was worked out is encouraging but it’s not proof of ownership. It’s typical for employees of a software company not to own the code they write: their employer does. That’s not the same as owning the rights. I don’t doubt that he did, just like Burger Becky wrote the 3do stuff.
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